As little magic boxes containing
long-awaited Shadow Era Class Decks, Booster Boxes, and Playsets arrive at
the doorsteps of the thousands of patient souls who pre-ordered their cards many
weeks/months ago, so has the process of finding players to share Shadow Era games
with.
Holding cards in a player's hand is
a wondrous experience. It allows players to share in the fun of playing the
game with others. But when a game is as new as Shadow Era, that may require a
bit of work on your part as a teacher. This can be a fun experience, or a total
nightmare. Here are a few tips that I learned from my experience demoing Shadow
Era for others in person.
Prepare for Battle:
Before you unsheathe the cards for
your friend to see, you need to be prepared for the demonstration. This happens
in several forms.
The Deck:
Sharing your love for Shadow Era
with your friends and family is great, but it starts before you even hand them
the deck of cards. As new players, they’re going to need their decks to have
lots of options for them to use to showcase their class’s style, and strength. This
is most easily noticed in the case of weapon-based heroes (Gwenneth Truesight and Logan Stonebreaker are two of these heroes). When preparing these decks,
having more options for these heroes than you would usually include in a competitive
deck is not a bad thing. For example. you might include 6 or 7 weapons in a 30-card Logan
Stonebreaker deck. Sure, this may seem excessive
for competitive play, but demoing is a wholly different type of match.
The Mindset:
The mindset that you start your
demo match with is fed into directly by your understanding of the difference
between a demonstration game and a competitive game. For example, new players won't know which cards to sacrifice, so including so many feature abilities, weapons, and specialized
cards in demo deck will somewhat mitigate the impact of that. It is not uncommon for them to get rid
of the best card in their deck on their first turn, and the second best card on
their second turn. In a competitive match, players already have an
understanding of what they need to hold onto.
So you can fully expect new players to get rid of their
Soul Seeker, Berserker’s Edge or Blood Frenzy on their first turn. It's okay :) You will have made sure that their deck has options for them, so that later in the match (as
their understanding of how to play has increased), they still be able to do something to make an impact on the game. Going easy on them may also not be a bad way to go. As a new player, winning always makes your first experience that much better.
An Example:
To give you a more concrete sense
of what I have discussed, here is a demonstration deck that was used when we recently attended the Origins Game Fair in Columbus, Ohio.
Logan Stonebreaker:
Allies: 12
3 – Hellsteed
2 – Chimera
3 – Keldor
2 – Brutalis
1 – Cobra Demon
1 – Infernal Gargoyle
Abilities/Items: 11
2 – Reserve Weapon
1 – Enrage
3 – Bloodfrenzy
2 – Smashing Blow
1 – War Banner
2 – Shield Bash
Weapons/Armors: 6
2 – Rusty Longsword
3 – Berserker’s Edge
1 – Legion United
Total: 30 (29 Cards + Hero)
As you can see, this deck may not
strike fear in the hearts of seasoned veteran players, but it isn’t designed
to. 5 weapons are included (plus 2 Reserve Weapon cards), to ensure that the
new player will have an opportunity to draw, and subsequently play, their weapons in your match with them. Why have the 1 Legion United, you say? The
reason for that is so that you can show them how the armor system works. There
is no harm in being thorough.
Rubber Hits The Road:
Now that you have the deck set up,
and your mindset prepared, all that is left is to shuffle the cards and to begin
the match. Here are some final tips to help you along the way during your first
match.
Go at a Slow Pace
Not everyone has as much experience
as you. Like with anything, there is a learning curve. The more time you give
them to get a hold of it, the quicker they'll pick up on the rules and mechanics,
and the more fun you both will ultimately have.
Use Terms That They Know
Like any form of teaching, you have
to filter your lesson through their frame of reference. For teaching a new
player a TCG, you can try and filter how you explain the concepts through terms
that they're either used to from other card games, or from aspects of their everyday
life. Here's an example:
How to explain the attack mechanic
of the game:
A) To someone who is familiar with
TCG's - "The attack mechanic in Shadow Era is similar to the First Strike
mechanic in Magic: The Gathering, where the opposing creature only damages the
attacker if they survive the attack."
B) To someone who is unfamiliar with TCG's - "Like when playing Call of Duty, or in real life, if I shoot
you, or punch you, and I kill you, or knock you out with one shot/hit, you
cannot hit me back. However, if you survive the shot, or are not knocked out by
the punch, you are going to hit me back in retaliation. Shadow Era is no
different to these situations."
Have Fun, and Keep it Simple
Your friends and family are likely
to finish out the demo games with you, and play again, if you keep your explanations
simple, act lenient with them for taking their time to understand the concepts, help them keep track of the Shadow Energy and the like, and are generally happy and
jovial with them during the match. There's no need to be a stickler for rules
during demo games. Even you were once a noob. :p
Armed with these key points to focus
your demos on, go forth with your brand new shiny cards, and revel in the
completely new way to enjoy the Shadow Era universe.... AND pwn some
noobs!
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